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If you’ve got sound playing such as a song, you may very well be doing that as part of a live presentation and so firing animation at key points in the music is pretty important. It can be a hassle to set up timers and make sure they go off at the right point, so it’s great to make use of a media playback library that can fire a function at specific times in a track. This can work with audio or video that is playing and you can fire just about anything with code, open a Google Map, a pop-up overlay, display text or images, really anything you can think of. In this example, I’m working with WebGL and ThreeJS to trigger camera moves and text overlays.

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