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WebGL is well supported but there are a few browsers that don’t support it and on mobile/tablet the support is also sketchy. If you are planning on adding WebGL content and you are planning on using the ThreeJS framework, then help is at hand. ThreeJS can render as either Canvas or WebGL, as such with a little programming you can query whether the browser is capable of rendering WebGL and if not, create a fallback to Canvas. While Canvas doesn’t support everything the WebGL renderer does, at least you will be able to make your 3D content visible.

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