Taking a Rigged, Animated character from C4D to Unity Video Tutorial – Part 3

Feb 18, 2009   //   by Mark   //   Games  //  6 Comments

Part 3 of this tutorial series, takes the weighted character from the previous tutorial and adds a simple animated walk cycle. The C4D file is saved and dropped into the Unity assets folder, Unity automatically converts the C4D file into an FBX file. In Unity we add the character to the scene and separate animation clips ready to be controlled by code. 34Mb Video File.

See also Part 1 and Part 2.

Click the image above to watch the video tutorial.

C4D to Unity rigged character

6 Comments

  • Hi,

    Great tutorial set loved it.

    Would you consider showing the next step with the scripting element?

    Many Thanks

    Pipes

  • Hi Pipes

    Thanks for your kind comments.

    Yeah I would consider showing the scripting, it’s just the time it takes to do it! If I get some time, I will add a fourth part.

    Mark

  • Wonderful stuff! Just cutting my teeth on Unity and this has been so very clear and helpful. Many thanks. Hope you can find the time to do more.

    cheers

    Robbo

  • Great tutorial. Much appreciated.

  • Thanks a lot!
    Very nice tutorials….

  • [...] See also Part 2 and Part 3. [...]

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WebSpaceInvader

Web Space Invader is the online portfolio work of Mark Shufflebottom an Interactive, New Media Designer and Lecturer, currently working at Bournemouth University, Dorset, England.